Перестрелки

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Добро пожаловать на открытие новых и невероятно увлекательных "Перестрелок"!

Перестрелки это пошаговый многопользовательскый мультиплеер на изометрической карте. В отличии от фортовых сражений, здесь ты встретить множество увлекательных игровых режимов и более разнообразный геймплей, в отличии от простых передвижений и просто выбора цели для стрельбы за один раунд. Как и новички, так и ветераны смогут оценить новую "3D-картинку" сравнительно с видом сверху вниз. Перед тем как погрузиться в твою первую перестрелку, это руководство объяснит тебе основы перестрелок.

Прежде, чем начать свою первую перестрелку, вот краткий обзор: перестрелки состоят из серий раундов. В каждом раунде, каждый из игроков имеет возможность использовать способности передвигаться, лечить, стрелять или блокировать своих оппонентов. Способности могут требовать 1 или 2 единицы энергии, ограничиваясь только тем количеством, которое вы можете использовать за один раунд. В зависимости от игрового режима, игроки сражаются за то, чтобы выполнить условие для победы в течении нескольких раундов.

Перестрелки

Первые шаги

Существует два способа начать перестрелку: встать в предматчевую очередь или присоединиться к созданной перестрелке. (На данный момент опция вступить в созданные перестрелки отключена.) Чтобы вступить в предматчевую очередь, необходимо выбрать карту на всплывающем окне приветствия и нажать "встать в очередь". Как только будет набрано достаточное количество соответствующих противников, тебя автоматически будет переадресовано в главное меню, а также получишь уведомление в браузере.

Когда группа игроков сформирована в главном меню, каждый из игроков получает предматчевый ранг, для каждого игрока свой. Как только достигнуто необходимое количество игроков в очереди,

When grouping players into lobbies, each player has a matchmaking ranking (“MMR”) calculated for them. If there are enough players in the queue, those with dissimilar MMRs will not be placed in the same lobby. Currently, MMRs correspond exactly to your player level, but in future may take into account your personal statistics. In other words, winning or losing a match does not affect your MMR.

Оформление заявки

The lobby screen shows both teams and allows you to prepare for the match. If you are not equipped with a fort gun, a ‘no weapon’ indicator is placed beside your username. Between your username and ready status indicator, you will see three empty boxes under the column “Abilities”. Clicking any of these boxes allows you to select an ability to use in the match. Hover your mouse over each row to see a detailed description of the ability. When you are ready to begin, click the “I’m Ready” button in the lower right corner. When enough players are ready, an auto-start countdown timer will commence.

Note: if any player leaves the lobby, it will be automatically closed and all players returned to the starting screen. Please be mindful of other players and do not quit frivolously!

Карта

Adventures Field.png

Like fort battles, the map is divided into small squares called fields, which can hold one and only one player at a time. Although there are no fixed sectors limiting movement, there are a number of shaded areas across the map, with different meanings:

  • Vacant areas are non-shaded; you can walk and shoot through them.
  • Valid spawn locations for your team are shaded in green.
  • Valid spawn locations for your opponents are shaded in grey.
  • Obstacles block areas shaded in yellow; you cannot walk or shoot through them.
Банк; нейтральное, не захваченное здание.

In game modes where territory or objectives can be captured, there are three additional types of areas:

  • Uncaptured, neutral territories are shaded in white.
  • Areas captured and held by the Dalton Gang are shaded in red.
  • Areas captured and held by the Cook Gang are shaded in blue.

Internally, the x-axis spans southwest to northeast and the y-axis spans northwest to southeast.

Основной геймплей

As previously mentioned, adventures are organised into a series of consecutive rounds. Each round lasts just under thirty seconds, giving players time to use as many abilities as their stamina points allow. When the round timer reaches zero, the actions of the round will be animated and then the next round begins.

Энергия и порядок действий

Меню способностей после того как использована способность "Идти", и остаётся не использованным 1 очко энергии.

Every player has two stamina points to use each round. They are reset at the beginning of each round, and cannot be accumulated for use in future rounds. Abilities may consume one or both available stamina points, allowing you to use up to two 1 point abilities or one 2 point ability. If you cancel an ability, you will receive back the associated stamina points.

Each team takes turns performing one ability each, in the order they were scheduled. For example, if a player from the Dalton Gang moves and then shoots before a player from the Cook Gang uses area heal, these abilities will be performed in this order: move, area heal, shoot. This pattern applies even if there are an uneven number of abilities used by each team, so remaining abilities of the team who scheduled more will all be performed in a row once the other team has finished their turns.

Ленка действий в данном раунде, перед тем как будут отображены способности оппонентов.

Способности, передвижение и стрельба

Down the bottom of the adventures screen you will see two to five abilities, depending on what you selected in the lobby screen. This will always include walk, attack and three others of your choosing. Be careful of the direction you shoot in -- friendly fire is enabled!

Идти Идти - нажав на эту иконку, после этого нажав на участок на карте в пределах затемненной территории вокруг твоего персонажа. Персонаж передвинется в эту область в следующем ходе!
Атаковать Атаковать - нажав на эту иконку, после этого выбрав врага на участке карты. Твой персонаж нанесет выстрел во врага в следующем ходе!
Дополнительные способности
Лечение Лечение: Лечишь свою цель на 5% от его максимального здоровья. [Stamina: 1; Cooldown: 3; Range: 5]
Область лечения Область лечения: Ты лечишь всех в области, восстанавливая от 10% их недостающего здоровья. [Stamina: 2; Cooldown: 5; Range: 5]
Двойной выстрел Двойной выстрел: Стреляешь дважды. Каждый выстрел считается отдельно и наносит 75% обычного урона. [Stamina: 1; Cooldown: 3]
Вдохновение Вдохновение: Ты вместе с союзниками получаешь бонус, который увеличивает наносимый урон на 5%. [Stamina: 1; Cooldown: 3; Range: 5]
Установка бочек Установка бочек: Ты ставишь 5 бочек на выбранном месте, блокируя движение и пули. [Stamina: 1; Cooldown: 3; Duration 1]
Орлиный глаз Орлиный глаз: Вероятность попадания в следующем раунде возрастает на 25%, а шанс нанести критический урон увеличивается на 10%. [Stamina: 1; Cooldown: 3; Duration: 1]
Ядовитый выстрел Ядовитый выстрел: Твой выстрел наносит обычный урон, однако, раненый противник будет терять ещё 10% здоровья от полученного урона на протяжении 3х раундов. [Stamina: 1; Cooldown: 3; Duration: 3]
Ловушка Ловушка: У тебя есть 50% шанс на поимку противника в ловушку. Он не сможет двигаться на протяжении одного раунда. [Stamina: 1; Cooldown: 5; Duration: 1; Range: 3]
Критическое попадание

There is a small chance that any shot will hit critically, inflicting 25% more damage than usual. The damage shown for a critical hit during the round animation is coloured yellow, in contrast to a regular hit shown in white.

Условия для победы

The victory condition depends on the game mode. In some game modes, this requires knocking out all enemy units. In other game modes, such as domination, you respawn into the game upon being knocked out and must race to a different victory condition. If a game sees no activity for several rounds, it will be closed even if the victory condition has not been met.

Навыки и бонусы

There are two primary factors that influence your adventure stats: your character level and your fort battle weapon. Unlike fort battles, two players with the same level and weapon will have the same effectiveness, even if they have differing health and skills.

Уровень персонажа

Your character level determines your base health. This type of health does not penalise your effectiveness in other areas.

Фортовое оружие

Only the damage and attributes of fort weapons improves your adventure stats, not the skills or other bonuses.

Сила

Strength determines your bonus health. This type of health penalises your hit and dodge chances.

Ловкость

Mobility provides the primary bonus to your chance to dodge.

Сноровка

Dexterity provides the primary bonus to the damage you inflict.

Шарм

Charisma provides the primary bonus to your chance to inflict a critical hit.

Дистанция

The further you are from your target, the lower the chance you will successfully hit and the less damage you will inflict.

Система вознаграждений

As your team makes progress towards the game mode's victory condition, you reach reward stages. Reward stages mark progress intervals towards the victory condition, such as reaching 7, 14, 21, 28 or 35 of 35 points in domination mode. As its name suggests, reaching a higher stage provides a greater reward to the participants of the adventure. You are rewarded irrespective of whether your team wins or loses, even if the victory condition is not reached within the round limit or the game is closed due to inactivity.

Очки ветерана

Veteran points are a new game currency created specifically for adventures. After an adventure concludes, you will receive a number of veteran points depending on which reward stage you reached. (If you quit the adventure early, you will not be rewarded.) This scales from 250 veteran points, for reaching the final reward stage, to none at all if no stage is reached.

Veteran points can be spent in the Union Pacific Shop. From the main tab, click the adventures/veteran points banner on the right hand side. If you see an empty frame where the banner should be, you need to add an exception for the domain *.the-west.net in your adblock whitelist.

Currently, your veteran points are only shown in the UP Shop.

Сундуки с добычей

Loot chests are a new item created specifically for adventures. They contain a variety of buffs as well as a brand new item set. Loot chests are awarded for reaching the final reward stage of an adventure, plus they can also be purchased from the UP Shop using veteran points.

Игровые режимы

Adventures offers a variety of game modes, but currently only one is enabled, domination.

Доминирование

In domination, players must capture three strategic points: the bank, the saloon and the oil well, then hold them as long as they can. Every building your team controls at the end of the round will provide your team with one point. The team that accumulates 35 points first is the winner, or if this is not achieved within the round limit, the team in front. You can see the scores and building control status in the top central bar.

Захват зданий
Уровни контроля: -3, +2, +1

All buildings start in a neutral state. To capture a building, stand in the shaded area that surrounds it. The more of your team in the area, the faster the building is captured. Once your team has captured a building, you do not need to remain in the area; you will only lose control of a building if your enemy moves in to capture it in the same way.

The current control status is shown in the top central bar. The background colour of the large outer circle represents the current team that has captured the building, if any. If the building is in the process of being captured, an inner circle will be shown, representing the control level. There are two levels between neutral (±0) and captured (±3), one represented by a small circle (±1) and another by a medium-sized circle (±2). Specifically, each player in the area influences the level by one point. Upon turning neutral, however, the control level will not continue rising in your favour until the next round. This means that outnumbering your enemies by more than three people is always ineffective, and it always takes at least two turns to capture an enemy building from scratch.

Респаун/Восстановление

Unlike other game modes, if you die in domination mode, you will respawn three rounds later. However, during this cooldown time, your team will be at a disadvantage with one less fighter!

Условия для победы

The team that reaches 35 domination points first is the winner. If both teams reach this amount at the same time, or neither team reaches this number within 35 rounds, the tie is broken in this order:

  • The team with the highest number of domination points wins.
  • The team that knocked out the most opponents wins.
  • The team that inflicted the most damage wins.
Достпуные карты
  • Rush on Tombstone
Карта перестрелок